Breaking down the barriers in gaming
Over at ChannelFireball, there's a new post about women in Magic: the Gathering (or to be more specific, "marginalized" people, a term the author uses seven times, and apparently applies to anyone who does not have both a male sex and a male gender identity). It begins with this brazen statement on what the problem is:
People who are not cis male have been actively excluded by the actions and behavior of those in the Magic community, both on an individual and systematic level. Gender imbalances don’t appear out of nowhere. The lack of consistent PT-level players who aren’t men isn’t an unfortunate accident, and we’re not inherently less interested in gaming or competition.
People of marginalized genders are made to feel unwelcome in many Magic spaces, whether that’s on a local Facebook group, in a thousand-person GP hall or among a private professional testing team.That's a bold statement to make without any evidence. The gender imbalance existed long before Magic, dating back to people who played with historical miniature armies. The author brings up systematic (should this be systemic?) problems, but there's one issue. The system is controlled by a company that has been woke since its very founding.